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Delay in Development

Saturday, September 23, 2006

This weekend I didn't get a lot done...
That was mainly because it's holiday season here in Israel, and I celebrated the coming of the new jewish year all weekend with my family.
It was fun, but as I said before I haven't got much done.

I did manage to create some logos for our company, only to find some logos were already created...
Well, I'll see what will come of that.

Anyway, tomorrow I have a day off work, so I'll try to get as much things done as possible, so I'll keep up with the schedule I've set for myself...
Hope to have another post tomorrow.

Trainging Continues

Saturday, September 16, 2006

When I joined the FarFallen team, my first task was to pick a game engine that will suit the needs of the game, the engine that I picked out, from the vareity of open-source engines out there, was the Yake engine.

One major flaw in that engine, is the fact that it's relatively new and does not have proper documentation and manual.
Due to that fact, I started learning about the Yake eninge and how it works through different examples and its code, which is a rather tedious work.

The first task I set for myself, was to learn everything I can through one of the examples provided with the engine and write it up in a document.
Meaning, I don't just go through the example and see what it does, but I also try to go as deep as possible into the core of the engine and see what makes it tick.

Although the example itself is a pretty basic one, it's taking a long time to finish it, since everything in it is new to me, and everything has to be looked into in-depth.
The writing of the document itself is also taking quite a while, since I want the document to be as informative as possible and yet easy to understand.
I'm writing the document that way, since I want it to serve as a first reading material for any new programmers that will join the team, plus it might serve some purpose for the Yake community.

Yesterday, I continued my work on the document and made some noticeable progress, I hope to finish it soon, since it's taken a long time already in my opinion.
Well, I'll go back to work now... ;)

First Post...

Friday, September 15, 2006

Hello to all readers...

This is my first post in my Blog, I just wanted to say something about this blog and myself...

I called this blog "Game Developer in The Works" since this what I consider myself to be at this point in my life...
Recently I've graduated from University and got my B.Sc. in Computer Science, and I didn't know what to do next.
Up until that point, my life was pretty planned out, "go to school, got to university, get a job" and now I actually had to think about what I'm going to do with my life...
Well, I decided to merge my interest in video games and my profession and decided to become a game programmer...
As I found out becoming a game programmer is harder than I thought, especially due to the fact that I live in a country where games are just not developed, that's a problem right there...

But I decided not to give up on my goal, so now I'm working at a full time job as a programmer in a mainstream company, gaining experience and cash, hopefully I will eventually
have enough knowledge and cash to move to a place where I can pursue this goal...

Meanwhile, I'm not just sitting around waiting for the game industry to come up to me and ask me to join them, I'm trying to do the best I can from where I'm at...
I've recently joined an Indie-Game development company named FarFallen, I'm a Lead Programmer in that company and I hope to learn as much as I can while I wait for my opportunity...

So this blog will follow me in my attempt in making it as a Game Developer, it will also serve as an inside look into my side in the development of FarFallen (without disclosing any inside info of course :) )

I hope that some readers will stay along for the ride...