Well, not entirely, but definitely from Assyria.
As you might have noticed, I haven't been really working in the project lately, and to tell you the truth the entire project wasn't moving all that much.
Anyway, a few days ago the project leader announced he found the funds to open up a real studio in the UK.
The plan is to put Assyria on hold, create a casual game, to pay for more stuff there and then continue with Assyria.
Personally, I don't really see myself participating in that, maybe if I was in the UK, I might have gone for it.
So, I wished them all the best sent in my leftover code, and parted ways.
Now I'll be looking for the next project, I already have some projects in mind, but none that hired me yet.
Wish me luck...
I QUIT!
Sunday, May 11, 2008
Posted by Zar Sluzky at 11:37 PM 0 comments
Labels: Assyria, Game Development
Hard Times
Monday, April 14, 2008
I'm tired...
Assyria has been in a stuck state for about 2 months now, wow, time flies.
Anyway, I've seen this state before, too many times :)
This is the sound, a dying project makes, I know, I've been through a few as you can tell.
The main problem, as I see it, is miscommunication (the usual).
The problem is that, the management thinks they can communicate in IM all the time, and everything will be alright, but timezones definitely don't allow that to happen.
The obvious solution is to use e-mail, but although I tried it some times, it's not catching up.
I hope the project is not dead, but it might be dead to me, since I can't just sit around doing nothing.
I did manage to create some scripts for the project, but it seems like it's not going to be used.
Another strike and I'm out.
Anyway, currently I'm waiting for this situation to resolve itself, or get resolved by the management.
Meanwhile, I'm trying to get into the beta test of the highly anticipated (at least by me) game, The Sliver Lining, hope to get in, maybe that will be my next project.
AAAAAAAAAAAAAA! I hate moving all the time, it sucks.
----------------
Now playing: Gary Moore - Left Me With The Blues
via FoxyTunes
Posted by Zar Sluzky at 8:29 PM 0 comments
Labels: Assyria, Game Development
Alot Has Happened
Saturday, February 02, 2008
Wow! as a read the previous blog post, I realized how much ahas happened between that post and this one.
First of all, I'm sad to say this, but FarFallen is no more.
We started working, but it seemed like no one was really into it, so it just fell apart.
Everybody started dropping out, there was no communication, eventually the project just stopped.
We said, our goodbyes and everybody went their separate paths.
It was sad to see that happen, since it was a really good idea, in my opinion, and it could have been a great game.
After that, I took some "time off", since it looked like every project I touch falls apart.
I looked around to see if there were successful Indie game projects, and to tell you the truth, I found just a handful of projects.
Apparently, this way of producing games (via the internet in different locations over the world), is not that easy, duahhh.
So I figured, I can give it another go.
For my next project, I looked for a project, that was already underway, so I can just join in and not be in charge there.
The project I went to, was a project that I watched closely before that, a game named Assyria.
It was already on the right path, so it looked like the right place.
Fortunately, they had room for me, so I joined.
So now I'm a Gameplay Programmer, in the Assyria game project, and I hope this one sticks.
On the real-life front, I'm now searching for a place to study abroad, for a M.Sc. in gaming.
There are a few places that offer that degree, and I'm trying to look into getting into one.
With luck, I should be able to study and work in the gaming industry, abroad.
So that's it for now, laters.
----------------
Now playing: Frank Zappa - Shut Up 'N Play Yer Guitar
via FoxyTunes
Posted by Zar Sluzky at 8:36 PM 0 comments