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Showing posts with label 0 A.D.. Show all posts
Showing posts with label 0 A.D.. Show all posts

New Horizons

Monday, February 22, 2010

Lots has apparently changed since the last post, oh about 6 months ago.

First of all, I'm no longer a part of 0 A.D. it's been a particularly short run on that project.
I did do some changes in the code, really small ones, someone even told me I breathed new life into the project.

But then some friends of mine from college called me up, and asked me to help them do some server coding for a project they have been working on over at Dream Farmer.
I felt like it was something I could really do, based on my previous history with them and the what I was suppose to do.
So currently I'm working on a Facebook app with them, should be cool, should be released soon.

Again, I find myself really surprised at what I'm using to create these apps:
PHP knowledge I gained from an instruction video I watched during my college project, and Data Base knowledge I gained in a minor course at the university.
It just goes to show you how sometimes the small stuff also count, and become important.

On other things, I'm still studying some gaming stuff, but in a less intensive manner, meaning less courses than last year.
Did not attend Global Game Jam this year, since I haven't fulfilled my conclusions from last year.

I also want to add a new feature here, "Cool Game I Saw", I'll try and post it with every post.
So here it is:
Shank, a side-scrolling 2D platformer, very much like Metal Slug, but with a really cool visual style and really cool moves.
Check out the gameplay demo here.

Keep following, reading...

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Now playing: John Petrucci - Damage Control
via FoxyTunes

It's Online Project Time!

Monday, August 31, 2009

Again, it's been too long since I've written anything down here.
and a lot has happened since I've last written.

The big project I've been working for the last months has in fact imploded, I won't go into details since I don't want to take any sides in the matter.
I'll just say it's a damn shame that it didn't see the light of day, it could have been a very interesting game to play.
But, what can you do? you can't win them all, and you can't make everybody get along.
It was an ambitious project indeed, and we just couldn't make it work, no matter how hard we tried.

Aside from that I finished my Breakout game, it came out pretty good, it still has some bugs and things missing, but I don't think I'm gonna continue hammering it out.
To tell you all the truth, it's a pretty limited game, and I don't see how I can make it a whole lot better, so I'll just leave it for the time being.

The big news is that I joined another online project, I hope this one takes.
The name of the project is 0 A.D., it's an historically accurate RTS, that recently turned open-source.
a Friend of mine sent me a link and I thought, "what the hell?".
It seems like this project is running for quite some time (a few good years), and I know what it takes to run a project like this for that long.
It seems well managed, a good example of that is that I got the head version of the game complied it and it just ran, no problems, which is always a good sign.
Anyway, I'm currently "employed" as the GUI programmer of the game, since that's my field of expertise at the moment, but I hope to get some gameplay coding experience as well, sometime in the future.

That's it for now...

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Now playing: Miles Davis - So What
via FoxyTunes