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Wiki for the Masses

Tuesday, December 30, 2008

I've just created a wiki for the project I'm working on.
This is a very useful tool I picked up on the Assyira project.

The new host I've found is Netcipia, it's a free wiki host (or wiki farm as Wikipedia refers to it for some reason), it gives a 2GB storage in the site, unlimited collaborators, a decent WYSIWYG editor and private wiki support.
And that's the key, the private wiki, there are many free wiki hosting sites out there, some even give you more storage, but most of them are designed to give access and share information.
But, since this is a private project, whose data is not for sharing, at least not at this point, private wiki is a feature I was looking for.

As a project tool, a wiki can be very useful, it's mainly used as a place to put all your thoughts in and collaborate on documents and ideas.
I believe it's a must, when the project is internet based, like most of the projects I worked in up until this point, since people are not in the same place and need to collaborate in some other manner, think of it as a virtual office space.
When people are in the same place, like the current project, it's a great advantage, since all meetings are written down in the wiki and there's no need to keep track of constantly updating documents, no need to send the documents, just log-in and get all the updates.

I find the wiki helpful especially in the design phase of a game, it gives you a place to store all design ideas, design documents drafts and finally the design documents themselves in their final form.
After the design phase, the design part of the wiki can give you a great start for the public wiki, a place where people can get more information about your game.
This public wiki is created for some games, that usually contain a lot of information that can't be all put inside the game.

Anyway, from my current experience a wiki can be a great tool for every project that has a team of people working on something all together, and I recommend it.

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Now playing: David Gilmour - Cruise
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Projects a Popin'

Wednesday, December 17, 2008

Studying kicks up a gear, every class has some kind of homework set up.
Most of the classes I take have homework related to actually creating a game.

The first project is creating an Arkanoid clone in OpenGL, which I already started, it's always fun starting a mini project.
As I am a programmer, I do get caught up in designing the code right, and stuff like, but it's my kind of fun, so it's OK, although not entirely necessary.

The other main one is a big game project, which is done in teams, our team consists of 4 people.
I'm actually doing this as a resume thing, because I don't take that course this year, I'm just helping out, and getting some credits in the game.
Anyway, this is a totally different thing, since the project is in a group it gives a kinda grass-routes-company feel, like a start-up, everybody dreams of fame and fortune in those design sessions.
In reality it's just a school project, but I don't cancel out the possibility of it being something more.

Anyway, it's the firs time in my life I can honestly say I enjoy studying :)

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Now playing: Jane Monheit - Too Late Now
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